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Trial of Anger

A comeback game of anger, triggerwords, and dangerous reversals. Our audience chooses the messy weapons. You decide where they go. But if your opponent survives - every part of it comes straight back at you.

2-player duel Standard Food

Game stats

At-a-glance information for players, casting, and episode planning.

Players
2 players
Designed as a head-to-head challenge.
Trial
Anger
A final chance for payback after a day of messy defeats.
Pay level
Standard · £
Participation pay of £50 and £60 added to the jackpot prize.
Mess type
Food & Gunge
Built from the day’s leftover messy supplies.

Teaser

In Dish It Out, anger finally gets its moment.

Our SubscribeStar audience votes on five messy substances. The winner assigns each one to a punishment location - shoes, underwear, hair, face dunk, overhead pour - however they choose.

But revenge is never guaranteed.

Their opponent faces a sixty second interrogation without pausing, saying Yes, No, or a hidden triggerword.

Fail and the punishment lands exactly as designed. Survive and every part of it comes straight back.

Rules

  1. The SubscribeStar vote. Before the episode our SubscribeStar audience votes on five messy substances — one for each punishment location: shoes, underwear, hair, face dunk and overhead pour. A sixth surprise element - the Yucky Bucket - uses up whatever messy leftovers remain from the day.
  2. Design your revenge. The contestant who has lost the most games during the day earns the right to assign each SubscribeStar-chosen substance to a punishment location however they choose. If both contestants have lost an equal number of games the right goes to whoever took the most mess in the Disgust round — or if no Disgust game was played, whoever lost the Humiliation round.
  3. Choose the triggerword. The winner secretly selects a triggerword - a noun - and shows it to the audience before questioning begins.
  4. Begin the interrogation. The avenger has sixty seconds to question their opponent continuously.
  5. Keep answering. The opponent must keep responding without pausing for more than three seconds at any time.
  6. Avoid the danger words. If the opponent says "Yes", "No", or the hidden triggerword at any point the avenger gets to immediately enact their designed messy punishment.
  7. Survive to reverse it. If the opponent survives the full sixty seconds without breaking any rule, they get to enact the punishment back on the contestant who designed it.